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Mouse Sens Converter

Convert sens/sensitivity between games accurately with this sens converter. Select the game where you are happy with your sens first, then the game you want to convert to.

How sensitivity conversion works

Every game measures mouse sensitivity on its own scale, so the same number means a different turn speed in each one. What stays constant is the distance your hand travels: the centimetres of mousepad a full 360° turn takes. Converting a sensitivity means finding the value in the second game that reproduces that same distance.

Underneath, every game has a yaw value: the degrees you turn per unit of mouse movement at a sensitivity of 1. Counter-Strike and the Quake/Source engine use 0.022, Valorant 0.06996, Overwatch and Call of Duty 0.0066. That makes a conversion one multiplication — new sens = old sens × old yaw ÷ new yaw. A Quake sensitivity of 1.5 is 1.5 × 0.022 ÷ 0.0066 = 5 in Overwatch, and a Counter-Strike number is about 3.18 times its Valorant equivalent.

Your DPI does not change that multiplication. It changes the distance behind it: DPI and in-game sensitivity together decide your cm/360, so the converter needs your DPI before it can show centimetres or inches per turn. A few games make yaw itself depend on field of view — PUBG, Splitgate and Paladins among them — so the converter asks for FOV there.

Frequently asked questions

How do I convert my sensitivity between two games?
Pick the game you already play in the first field and type the sensitivity you use there, then pick the game you want to convert to. The converted value appears as you type. Add your mouse DPI to also see how far a full 360° turn moves your hand.
What is cm/360?
cm/360 is how far your mouse travels across the pad to turn a full 360° in game. It is the one measure that means the same thing in every title, which is why it is the quantity a conversion preserves. A lower cm/360 is a faster sensitivity, a higher one is slower.
Does my DPI change the converted sensitivity?
No. The converted in-game number depends only on the two games’ yaw values, so it comes out the same at 400 DPI and at 3200 DPI. DPI decides the physical distance behind that number, which is why the converter needs it before it can show cm/360.
Why does my converted sensitivity feel different?
A conversion matches how far you move for a full turn, which is the part that carries between games. Field of view, aspect ratio, mouse acceleration and a game’s own smoothing all change how that same distance feels. Titles whose sensitivity scale depends on FOV ask for it in the converter so the number stays correct.
Which games can I convert between?
Every game listed below, in either direction, including Valorant, Counter-Strike, CS:GO, Overwatch, Apex Legends, Fortnite, Marvel Rivals, Deadlock, Rainbow 6: Siege, The FINALS and PUBG. You can also convert to and from raw counts per 360°.
What sensitivity should I use?
There is no single correct number. The converter marks the typical range for the game you are converting to, and across the games here those ranges run from roughly 15 cm to roughly 70 cm per 360°. Pick a distance you can hold steady, then keep that same cm/360 in every game you play.

Supported games

The converter works in both directions between every entry below — 33 games, plus raw counts per 360°.

  • Apex Legends
  • Batallion
  • Battlefield 6
  • Battlefield V/1/Hardline
  • Call of Duty
  • Counter-Strike
  • CSGO
  • Deadlock
  • Delta Force
  • Destiny 2
  • Diabotical
  • Fortnite
  • Fragpunk
  • GTA 5
  • Gundam Evolution
  • Halo
  • Hunt: Showdown
  • Marvel Rivals
  • Overwatch
  • Paladins
  • PUBG
  • Quake Champions
  • Quake/Source
  • Rainbow 6: Siege
  • Reflex Arena
  • Roblox
  • Roblox Arsenal
  • Rust
  • Splitgate
  • Strinova
  • The FINALS
  • UE4
  • Valorant

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